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Dead Heat is a game made by Racing Enthusiasts for Racing Enthusiasts. We
believe that the main goal in making a racing game, is to get the user as close
as possible to actually driving the car. We have accomplished this by
replicating not only the basics of the vehicle's performance (such as ensuring
that cornering, acceleration and deceleration are extremely realistic), but also
that the cars 'feel' as they do in real life. To achieve this realism, we did
several things (please bear with us if we get a little technical here!)
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Firstly, power and torque curves were used to compute how the given car accelerates. We then used real life acceleration data from the vehicles to ensure that each car accelerated in precisely the same way as the car it was based upon. As a result, all cars in game accelerate exactly as their real life counterparts do from 0-100km/h, 0/100mph, and over the quarter mile.
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Secondly, we precisely modelled the vehicles, and
accurately inputted the vehicles wheel locations. We then combined this with per
wheel traction analysis, in order to ensure that oversteer and understeer, as
well as the balance and feel of the vehicles was extremely accurate. As a
result, the feel of the vehicles in game is very accurate, and drifting is very
realistic. Finally, we simulated driver aids such as Traction Control and
Anti-Lock Braking in order to allow for greater controllability at any speed.
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Thirdly, we extrapolated known G-force thresholds of the
individual vehicles, by using calculations derived from how downforce affects
handling. This allowed us to set the benchmark, and very realistically compute
what cornering G-force thresholds the cars should be able to achieve, which
provided us with the basis for our traction circle, and allowed us to implement
extremely realistic cornering.
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However, a realistic driving experience was not
our only focus when making Dead Heat. We also painstakingly detailed the models
of the cars and the racetracks, using blueprints, satellite images, photographs
and videos. As a result, the tracks in Dead Heat are very accurate models of
what you would be racing on in real life, and the vehicle models in game are
accurately modelled on the cars on which they are based.
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As a result, we feel confident in saying that in many ways this is the game by
which other racing games should be judged! Check out the new demo.
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